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Situational Awareness. Superintendent is the best choice as offensive smoke is incredibly important for Russian DDs due to their bad concealment. Since all Small Light Cruisers suffer from having glass modules, the selection of this skill is very desirable. When buying a new ship, players also need to recruit a new Commander trained to one of three available levels: Basic … Again, since 10 Skill Points is enough for ensuring comfortable gameplay on Heavy Cruisers, you may go nuts and select something like Vigilance, the more so you’ve got the “Hydroacoustic Search” that effectively stacks with this skill. Read recent WoWS news and announcements. The build is similar to Heavy Cruisers, but instead of Demolition Expert (3), you should opt for Basics of Survivability (3) and add some Fire Prevention (3) to conserve your Hit Points. Obvious choice. 3 years ago. Cruisers have to dodge a lot in order to survive, especially at the high-tiers, and it is difficult to stay on target in those situations without a good turret traverse. Torpedo Acceleration is an absolutely fine choice as well, though, if you are at least at the Mahan and especially if you prefer the stealth-torpedo lifestyle. Torpedo Armament Expertise/Last Stand/Expert Marksman. Basics of Survivability. Since a lot of people have been asking about how to distribute the captain skill points now that 0.5.3 is out and a lot of new skills have been introduced as well as old ones moved, I decided to write this quick guide so you don’t have to worry about wasting your free reset. Demolition Expert is a good choice to fight BBs, but not as important for the Germans as it is for the other nations because of the weak HE. Only the skill set for the ship type being played is active in battle. So the Commander Skills build is as follows: Superintendent (3) increases the capacity of your ship’s consumables. Community run database of commander ship builds for the console version of World of Warships. 1. 1. Does not affect TB squadrons. Concealment Expert. It loses a bit in helpfulness if you use premium consumables. Torpedo Acceleration/Superintendent. 5. yeah I can’t even play on the test server I have it on my laptop but it As a gunboat turret traverse is even more important and I would rate Expert Marksman higher than TAE, but still lower than Last Stand. High Alert/Superintendent. +20% to firing range of secondary guns of any caliber. It improves the accuracy of AA guns larger than 85 mm, but requires the player to manually select a target by holding down Cntrl and left-clicking on it. You take a commander and put same into a particular ship. For most cases 1 or 2 level 4 skills are enough. 4. 2. Same as a regular BB. Introduced in Update 1.5.0, Commanders earn skills that allow players to customize their ships to their play-style more effectively. -20% to servicing time of torpedo bombers. As for second-order skills, I believe you can make your own decision, though I'll try giving a list of recommended second-order skills for your consideration. Pretty good all-round skill to have for any ship. World of Warships Development blog BETA. Guns must be fully loaded for this to take effect. It improves the accuracy of the secondary battery, but requires the player to manually select a target by holding down Ctrl and left-clicking on it. Survivability Expert does not increase your repair costs, but will increase fire/flooding damage, which are percentage-based. Got buffed from 10% to 20%. I don’t have enough feedback to tell if it is worth the 4 points or not. 5. 4. 180 mm (6-inch). Not only this tells you if the enemy will shoot at you, it also “detects” DDs in your surroundings. Torpedo Acceleration/Superintendent. Bookmark. Survivability Expert/Demolition Expert. 2) Manual Fire Control for Secondary Armament – *-15% to the maximum dispersion of secondary armament for ships of tier I-VI. Become part of the Asian World of Warships community! World of Warships. Vigilance is an option because of the bad rudder shift times of Russian DDs, but since you will be fighting at longer ranges most of the time rather than knifefighting DDs it has limited importance. With 4/2/2 Hakuryus topical this skill world of warships commander skills particularly good when using Unique Commanders... 10 skill points is available for 1,750 doubloons s consumables Armament Expertise be... Surprisingly useful for US and Russians DDs that chose not to try and fire. So weak that most people use DDs since the more consumables your Cruiser has the consumables! Preferred choice as IJN DDs have the least HP of all ships have low! 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